I'd eat Mike Tyson's children to get it.

Bunny_heaven_by_angrymikko
I've been in advertsing for, crap, a dozen years now. In those 4,380 days, I estimate I've been inspired by someone or something at least half of the time. Around 2,200 days, give or take a few hundred weeks.

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help us fill the thunderdome

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One of my biggest goals at Pixel Farm is to give our team more opportunities to collaborate with different creative gypsies from around our community and eventually, around the world. All kinds of gypsies. Writers, musicians, jugglers, you name it.

I believe the more we can make our place a haven for creative Peter Pans, the better our new integrated team will get at making stuff that doesn't suck. In an effort to help that cause, we're building a playroom full of the oldest and best games on the planet. Games like ping pong on a table that's almost usable. And Combat on the classy Atari 2600. Let's not forget about Frogger and Duck Hunt (hopefully we can get it to work). The room will also be full of things that will help people collaborate with each other. Like sharpies, sketch paper, chalkboards, big tables, laptops, printers and... a kegerator.

So what's the catch?

The only catch is if you guys come up with something cool while you're here - tell us. If we like it too, we'll put our resources behind it and help you make it. Better yet, we'll give you a digital stage to show it off.

Sound worthy? Then help us build it.

If you have stuff that doesn't suck and would like to donate said stuff to The Thunderdome, please email info to quan@pixelfarm.com. (Contributors get an invite to our Thunderdome grand opening shindig early next year.)

Here are some things that would be sweet:

1) lava lamp

2) bean bag chair

3) Tina Turner

stage building

One of the things I've learned since I've been at Pixel Farm is I'm surrounded by f'n amazing artists. From SFX to music to color to animation and more, these guys can literally make anything happen. The problem is, people don't get to see enough of what they can do and they don't have a big enough stage for their art.

Hmm. A big stage...

One of my early goals is to provide a playground for creativity within our two floors. The more we can play and experiment together, the better and faster we'll get with our collaborations.

As a part of this initiative, I've started a collaboration with animator and editor, Tony Mills. I had an idea last Friday afternoon and sent Tony an email. Tony dropped by 10 minutes later while I was doodling my idea on some post-its. We started brainstorming and less than 30 minutes later, he sent me an email with this glorious test...

Let me reiterate, if not for you (then for me), in less than 30 minutes we got to see if this story had legs.

NOTE TO SELF: Build a big stage for them. As fast as you can.
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