stage building
One of the things I've learned since I've been at Pixel Farm is I'm surrounded by f'n amazing artists. From SFX to music to color to animation and more, these guys can literally make anything happen. The problem is, people don't get to see enough of what they can do and they don't have a big enough stage for their art.
Hmm. A big stage...
One of my early goals is to provide a playground for creativity within our two floors. The more we can play and experiment together, the better and faster we'll get with our collaborations.
As a part of this initiative, I've started a collaboration with animator and editor, Tony Mills. I had an idea last Friday afternoon and sent Tony an email. Tony dropped by 10 minutes later while I was doodling my idea on some post-its. We started brainstorming and less than 30 minutes later, he sent me an email with this glorious test...
Let me reiterate, if not for you (then for me), in less than 30 minutes we got to see if this story had legs.
NOTE TO SELF: Build a big stage for them. As fast as you can.




